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Bear, Brown

Strength 6, Dexterity 2, Stamina 6
Perception 3, Intelligence 3, Wits 2
Willpower: 4, Chi: 1
Health Levels: 15
Abilities: Alertness 3, Athletics 3, Block 3, Empathy 4, Grab 4, Intimidation 2, Punch 3, Stealth 1
Blood Pool: 5
Special: +2 damage to punches
Jab (Speed 4, Damage 10, Move 3)
Strong (Speed 2, Damage 12, Move 3)
Fierce (Speed 1, Damage 14, Move 3)
Grab (Speed 2, Damage Zero, Move One)
Move (Speed 5, Dam N/A, Move 6)
Pounce (Speed 1, Dam 12, Move 7)
Head Bite (Speed 3, Dam 15, Move ONE)
Air Throw (Speed 4, Dam 14, Move 3)
Ear Pop (Speed 1, Dam 7, Move 2)
Spinning Knuckle (Speed 1, Dam 10+10, Move 6)
Combos:
Pounce to Headbite (dizzy)
Spinning Knuckle to Headbite (dizzy)
Jab to Jab to Head Bite (dizzy)
Block to Air Throw
Block to Jab to Jab

Camel

Strength 6, Dexterity 3, Stamina 3
Perception 3, Intelligence 3, Wits 2
Willpower: 3, Chi: 1
Health Levels: 10
Abilities: Alertness 3, Athletics (Projectile Vomit) 4, Kick 2, Survival (Desert) 2
Blood Pool: 6
Special: No movement penalty in sand, Merit: Projectile Vomit (CB Nosferatu)
Short (Speed 4, Damage 8, Move 4)
Forward (Speed 3, Damage 10, Move 3)
Roundhouse (Speed 1, Damage 12, Move 3)
Move (Speed 6, Dam N/A, Move 7)
Soccer Kick (Speed 1, Dam 12, Move ONE)
Combos:
Short to Forward to Soccer Kick

Dog, Bakhar

Strength 3, Dexterity 3, Stamina 3
Perception 3, Intelligence 2, Wits 3
Willpower: 3, Chi: 1
Health Levels: 8
Abilities: Alertness (Smell) 3, Athletics 3, Block 2, Grab 2, Intimidation 1, Punch 2, Stealth 1, Survival (Tracking) 3
Blood Pool: 2
Special: +1 damage to punches for teeth
Jab (Speed 5, Damage 5, Move 3)
Strong (Speed 3, Damage 7, Move 3)
Fierce (Speed 2, Damage 9, Move 2)
Grab (Speed 3, Damage Zero, Move ONE)
Move (Speed 6, Dam N/A, Move 6)
Pounce (Speed 2, Dam 8, Move 7)
Head Bite (Speed 4, Damage 9, Move ONE)
Combos:
Pounce to Head Bite (dizzy)
Jab to Strong to Strong

Eagle, Golden

Strength 3, Dexterity 3, Stamina 4
Perception 3, Intelligence 2, Wits 3
Willpower: 5, Chi: 2
Health Levels: 10
Abilities: Alertness (Sight) 3, Athletics 4, Block 2, Empathy 4, Grab 3, Intimidation 4, Kick 2
Blood Pool: 1
Special: Flight always on (not figured into the stats); difficult to tame
Short (Speed 4, Damage 6, Move 4)
Forward (Speed 3, Damage 8, Move 3)
Roundhouse (Speed 1, Damage 10, Move 3)
Grab (Speed 3, Damage Zero, Move ONE)
Move (Speed 6, Dam N/A, Move 7)
Jump (Sped 6, Dam N/A, Move 4)
Flight (+1 Speed and Move)
Flying Heel Stomp (Speed 3, Damage 8, Move 6)
Flying Tackle (Speed 2, Damage 6, Move 6)
Head Bite (Speed 4, Damage 9, Move ONE)
Arm/Wrist Lock (Speed 3, Damage Zero, Move TWO)
Air Throw (Speed 5, Damage 11, Move 4)
Combos:
Flying Tackle to Headbite
Flying Tackle to Arm/Wrist Lock
Block to Headbite
Block to Arm/Wrist Lock
Block to Air Throw to Roundhouse

Falcon

Strength 2, Dexterity 3, Stamina 3
Perception 3, Intelligence 2, Wits 3
Willpower: 4, Chi: 1
Health Levels: 10
Abilities: Alertness (Sight) 3, Athletics 4, Empathy 4, Grab 3, Intimidation 2, Kick 2, Survival 2
Blood Pool: 1/2
Special: Flight always on (not figured into the stats)
Short (Speed 4, Damage 5, Move 4)
Forward (Speed 3, Damage 7, Move 3)
Roundhouse (Speed 1, Damage 9, Move 3)
Grab (Speed 3, Damage Zero, Move ONE)
Move (Speed 6, Dam N/A, Move 7)
Jump (Sped 6, Dam N/A, Move 4)
Flight (+1 Speed and Move)
Flying Heel Stomp (Speed 3, Damage 7, Move 6)
Flying Tackle (Speed 2, Damage 5, Move 6)
Head Bite (Speed 4, Damage 8, Move ONE)
Combos:
Flying Tackle to Head Bite
Jump to Flying Heel Stomp

Goat

Strength 2, Dexterity 3, Stamina 3
Perception 3, Intelligence 4, Wits 4
Willpower: 6, Chi: 1
Health Levels: 8
Abilities: Alertness 3, Athletics (Climb) 4, Block 3, Kick 2, Survival (Finding Food) 3
Blood Pool: 2
Special: Wall-Crawling; +1 damage to kicks for horns
Short (Speed 4, Damage 5, Move 4)
Forward (Speed 3, Damage 7, Move 3)
Roundhouse (Speed 1, Damage 9, Move 3)
Move (Speed 6, Dam N/A, Move 7)
Jump (Speed 6, Dam N/A, Move 4)
Forward Slide Kick (Speed 3, Damage 7, Move 3)
Double-Hit Knee (Speed 3, Damage 5+5, Move 2)
Double Dread Kick (Speed 1, Damage 6+9, Move 5)
Backflip Kick (Speed 3, Dam 6, Move TWO (back))
Combos:
Block to Forward Slide Kick to Double-Hit Knee
Block to Backflip Kick
Short [Aerial] to Forward Slide Kick to Double-Hit Knee
Short [Aerial] to Backflip Kick
Forward Slide Kick to Double-Hit Knee
Forward Slide Kick to Double Dread Kick

Leopard, Snow

Strength 4, Dexterity 3, Stamina 3
Perception 3, Intelligence 2, Wits 3
Willpower: 4, Chi: 1
Health Levels: 10
Abilities: Alertness (Listen) 3, Athletics 4, Block 3, Grab 3, Intimidation 4, Punch 2, Stealth (Winter) 3, Survival (Winter) 2
Blood Pool: 5
Special: +2 damage to punches
Jab (Speed 5, Damage 7, Move 4)
Strong (Speed 3, Damage 9, Move 4)
Fierce (Speed 2, Damage 11, Move 3)
Grab (Speed 3, Damage Zero, Move One)
Move (Speed 6, Dam N/A, Move 7)
Jump (Speed 6, Dam N/A, Move 4)
Pounce (Speed 2, Dam 10, Move 8)
Elbow Smash (Speed 5, Dam 10, Move ONE)
Triple Strike (Speed 1, Dam 8+8+5 (best two), Move ZERO)
Brain Cracker (Speed 3, Dam 10, Move ONE)
Combos:
Pounce to Elbow Smash to Triple Strike (dizzy)
Pounce to Brain Cracker to Triple Strike (dizzy)
Pounce to Strong [Aerial] to Triple Strike
Jab [Aerial] to Strong to Strong
Jab to Strong to Strong [Aerial]

Pony, Mongolian

Strength 4, Dexterity 3, Stamina 3
Perception 3, Intelligence 2, Wits 2
Willpower: 4, Chi: 1
Health Levels: 12
Abilities: Alertness 3, Athletics 4, Empathy 2, Grab 2*, Intimidation 2, Kick 2
Blood Pool: 4
Special: Doubled Movement; spears deal +2 damage on horseback; can only "grab" Knockdowned targets
Short (Speed 4, Damage 6, Move 8*)
Forward (Speed 3, Damage 8, Move 6*)
Roundhouse (Speed 1, Damage 10, Move 6*)
Move (Speed 5, Dam N/A, Move 14*)
Cartwheel Kick (Speed 2, Damage 6+hexes moved, Move 12*)
Slide Kick (Speed 2, Damage 9, Move 10*; Knockdown)
Trampling (Bear Hug*) (Speed 2, Dam 9, Move ONE)
Combos:
Move to Move
Move to Cartwheel Kick
Move to Short
Move to Slide Kick
Cartwheel Kick to Short
Slide Kick to Trampling (Bear Hug*)

Steinbock (Capra sibirica)

Strength 3, Dexterity 3, Stamina 3
Perception 3, Intelligence 3, Wits 3
Willpower: 7, Chi: 1
Health Levels: 12
Abilities: Alertness 3, Athletics (Climb) 4, Block 3, Kick 3, Punch 2, Survival (Finding Food) 3
Blood Pool: 2
Special: Wall-Crawling; +2 damage to kicks for horns; very difficult to tame
Short (Speed 4, Damage 9, Move 4)
Forward (Speed 3, Damage 11, Move 3)
Roundhouse (Speed 1, Damage 13, Move 3)
Move (Speed 6, Dam N/A, Move 7)
Jump (Speed 6, Dam N/A, Move 4)
Forward Slide Kick (Speed 3, Damage 10, Move 3)
Double-Hit Knee (Speed 3, Damage 9+9, Move 2)
Double Dread Kick (Speed 1, Damage 10+12, Move 5)
Backflip Kick (Speed 3, Dam 9, Move TWO (back))
Combos:
Block to Forward Slide Kick to Double-Hit Knee
Block to Backflip Kick
Short [Aerial] to Forward Slide Kick to Double-Hit Knee
Short [Aerial] to Backflip Kick
Forward Slide Kick to Double-Hit Knee
Forward Slide Kick to Double Dread Kick

Vulture, Lammergeyer

Strength 2, Dexterity 3, Stamina 3
Perception 3, Intelligence 2, Wits 3
Willpower: 4, Chi: 2
Health Levels: 10
Abilities: Alertness (Sight) 2, Athletics 4, Empathy 1, Grab 3, Intimidation 2, Kick 2, Survival 4 (Scavenging)
Blood Pool: 1/2
Special: Flight always on (not figured into the stats); treated as having Auspex 3 for detecting carrion
Short (Speed 4, Damage 5, Move 4)
Forward (Speed 3, Damage 7, Move 3)
Roundhouse (Speed 1, Damage 9, Move 3)
Grab (Speed 3, Damage Zero, Move ONE)
Move (Speed 6, Dam N/A, Move 7)
Jump (Speed 6, Dam N/A, Move 4)
Flight (+1 Speed and Move)
Disengage (Speed 4, Dam N/A, Move 2)
Dislocate Limb (Speed 2, Dam 6, Move 5)
Eye Rake (Speed 5, Dam 2, Move 4)
Head Bite (Speed 4, Damage 8, Move ONE)
Ripping Bite (Speed 2, Dam 6, Move ONE)
Wounded Knee (Speed 1, Dam 7, Move 3)
Combos:
Eye Rake to Head Bite
Short [Aerial] to Dislocate Limb to Wounded Knee
Short [Aerial] to Dislocate Limb to Ripping Bite

Wolf

Strength 3, Dexterity 3, Stamina 3
Perception 3, Intelligence 2, Wits 3
Willpower: 4, Chi: 1
Health Levels: 10
Abilities: Alertness (Smell) 4, Athletics 3, Block 3, Grab 3, Intimidation 1, Punch 3, Stealth 2, Survival (Tracking) 4
Blood Pool: 2
Special: +2 damage to punch for teeth
Jab (Speed 5, Damage 7, Move 3)
Strong (Speed 3, Damage 9, Move 3)
Fierce (Speed 2, Damage 11, Move 2)
Grab (Speed 3, Damage Zero, Move One)
Move (Speed 6, Dam N/A, Move 6)
Pounce (Speed 2, Dam 8, Move 7)
Head Bite (Speed 4, Damage 11, Move ONE)
Combos:
Pounce to Head Bite (dizzy)
Jab to Strong to Strong

Yak

Strength 7, Dexterity 2, Stamina 7
Perception 2, Intelligence 1, Wits 1
Willpower: 3, Chi: 1
Health Levels: 14
Abilities: Alertness 1, Athletics 3, Intimidation 2, Punch 2, Survival (Mountains) 2
Blood Pool: 5
Special: +3d10 to resist cold, +1 damage to punchs for horns
Jab (Speed 4, Damage 9, Move 3)
Strong (Speed 2, Damage 11, Move 3)
Fierce (Speed 1, Damage 13, Move 2)
Move (Speed 5, Dam N/A, Move 5)
Head Butt (Speed 2, Dam 13, Move 1)
Flying Headbutt (Speed 2, Dam 15, Move 6)
Fist Sweep (Speed 1, Dam 13, Move 1)
Toughskin (special)
Combos:
Flying Headbutt to Fist Sweep
Flying Headbutt to Strong to Fist Sweep

Wraith/Spectre (Körmös)

The wraiths and spectres of Mongolia work differently than in the rest of the world. Local superstition knows them as "blind ones" or "mad ones", stealing the souls and health of mortals especially around the hours of sundown.
More details are only known to Giovani and Nagaraja well-versed in Necromancy. Ask the GM if you qualify.